As an additional optional feature alongside other, locally downloaded functionality, it can be useful at times. This is one reason why Game Streaming by itself struggles to work. Light travels at ~300'000 km/s, which means that for a round trip to the server each 150km of distance would add 1 ms of lag - which it impossible to eliminate.Īnd we all know how sensitive gamers tend to be towards lag. No matter how much bandwidth you got, you'll never eliminate the lag.Īll the data on the internet will travel at the speed of light at most, so even if you assume you got a perfect internet with no internal delays or hiccups you got to have the server very close by. What I find strange is that one thing was never mentioned in the whole story about game streaming: If you do damage the machine or try to tinker with it, you have to pay for it, and it gets expensive then, but just renting it would be affordable. Every few months, you can bring it to the shop and exchange it for the newest model - that may not actually be, technically, a new model, just one with new preinstalled, but it may also be a hardware upgrade. But you don't own it, you just rent it from Sotensoft or whatever. Imagine some sort of PlayBox U or whatever that comes preinstalled with a few terabytes of games. Reliable global coverage is halfways towards a Dyson Sphere in terms of logistical requirements.Īt this point it's becoming simpler to just rent gaming machines to people. You could theoretically get around that problem with coverage, but to just get coverage for urban areas in the US alone you'd be looking at enormous infrastructure developments, thousands upon thousands of the machines themselves, and then it'd still be for nought because some people only have half decent internet anyway. The extortionate oppressive wasteland that is mobile gaming, filled with dead games you may never get to play ever again (or even for the first time), exploitative business practices, and multitudes of braindead clones that may or may not include malware is, in the eyes of executives, the future, and a single stillborn fetus of a project kept on life support until the point of irrationality won't stop them from trying to birth it again. Luna's still around (inasmuch as anyone is aware of it) and Microsoft and Sony have their offers on tap, too. Google failing here is a heavy nail in the coffin but probably not the final one. need people to still believe this is possible, even though it's just physically not. Discovery, faith in streaming in general is evaporating quickly). It's why Google refunded everyone completely - to not do this would be to burn away whatever little faith gamers and the public have left in cloud gaming (and given the recent tire fire over at Warner Bros. This'll never work, not until they invent the ansible, but corporations are going to keep trying because abolishing the current model of video game ownership in favor of streaming means more rent-seeking, more proprietor control, less modding, and less preservation.
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